Why "More" is Usually a Death Sentence: How an Industry Icon Cut Its Way to the Top

Last updated:
January 9, 2026
Author: 
Human reviewed
5min read

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Most people think growth is a straight line up. They think if you’re a world-renowned brand, you should put your logo on everything—video games, theme parks, clothes, jewelry.

That "more is better" mindset almost killed the most famous toy company in the world. By 2003, they were drowning in $800 million of debt and sales were cratering by 30% every year. They weren't failing because they lacked resources; they were failing because they had zero focus.

This is the "Over-Diversification Trap," and it’s how "successful" businesses commit suicide.

The Brutal Truth: Complexity is a Silent Killer

This company was the ultimate "Boiled Frog." They were so busy trying to be a "lifestyle brand" that they forgot how to make toys.

When the forensic team performed the "Origin of Failure" study, they found a logistical nightmare. The company was managing over 13,000 unique brick designs. Think about the cost of that inventory. The manufacturing overhead. The sheer stupidity of having 50 different shades of grey bricks when three would do.

They stopped listening to their fans and started listening to "consultants" who told them the classic brick was dead. They were losing money on nearly every expansion because they were playing in sandboxes they didn't understand.

The Strategy: Shrink to Grow

You don’t fix an $800 million hole with a new marketing slogan. You fix it with "Emergency Surgery." The leadership team stopped pretending and started cutting.

Phase 1: Ruthless RetrenchmentThey followed a "shrinking selective strategy." They sold the theme parks. They killed the video game experiments. They stopped making apparel. If it wasn't a core product, it was gone. They needed cash, and they needed it now.

Phase 2: Operational OverhaulThey slashed the number of unique pieces from 13,000 to 6,500. By cutting the complexity in half, they stabilized the supply chain and stopped bleeding money into warehouse shelves.

Phase 3: Back to the RootsThey stopped trying to reinvent the wheel and went back to the classic building sets. They realized their "profitable core" wasn't a theme park—it was the brick.

Phase 4: Crowdsourced InnovationInstead of guessing what kids wanted, they actually started talking to their fans. They built platforms to let users design sets. They stopped acting like they knew everything and started acting like a partner to their customers.

Execution: Numbers Don't Have Feelings

The company moved from "intuition-based" leadership to "management by the numbers." In a turnaround, your "gut feeling" is usually what got you into trouble in the first place.

They implemented strict financial discipline. Every single new product had to be backed by a data-driven plan that creditors actually believed in. They focused on "Quick Wins" to show the employees—and the banks—that the ship was no longer sinking.

The Result: From Debt to World Dominance

By being ruthless, they didn't just survive; they became the most valuable toy company on the planet.

  • Efficiency: A leaner portfolio meant higher margins and a supply chain that actually worked.
  • Profitability: They set new records for annual profit by doing less, not more.
  • Sustainability: By focusing on the "profitable core," they built a fortress that has lasted for decades.

The Bottom Line

A business is like a garden. If you let the weeds (unprofitable divisions) grow because you’re "too busy" to prune them, they will choke the life out of your prize-winning flowers.

You have to be a ruthless gardener. Cut the excess. Feed the roots. If you try to be everything to everyone, you end up being nothing to anyone—and bankrupt to boot.

Would you like me to show you how to perform a "Product Audit" to see which of your offerings are actually "weeds," or should we draft a plan to simplify your operational complexity?

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